Synfig Studio 1.0 released

Synfig Studio 1.0 released

Patience is one tough lady: after 13 years in development, free 2D vector-based animation application Synfig Studio finally gets the golden badge of v1.0, delivering a sleigh of improvements and new features.

What's new

The new version has a handful of major changes and improvements. Many of them were crowd-sponsored by Synfig's community in 2013—2014. Here are just some of them:

  • single-window UI based on GTK+3, with various improvements;
  • full-featured bone system;
  • new Skeleton Distortion layer to apply advanced image distortion;
  • new non-destructive Cutout tool for cutting bitmap images;
  • initial implementation of a sound layer with support for WAV, Ogg Vorbis, and MP3 files;
  • dynamics converter which adds basic rigid body physics: torque, friction, spring, inertia etc.

For a more complete list of changes please read the release notes. Here's e.g. a somewhat lengthy demonstration of the bones system developed by Carlos Lopez Gonzalezand Ivan Mahonin:

What did it take them so long to release 1.0 then? Well, among many things, there's a historical heritage involved.

Going back in time

The project started in 2002 as an experiment by Robert Qattlebaum in creating an animation tool that would automate tweening. In 2004, Robert launched Voria Studios, an animation studio that used Synfig as its main in-house production tool.

Even though Voria didn't last long (it was closed later same year), its first short animation movie, Prologue, was so good that not only it got positive feedback at both AnimeExpo 2004 and ComicCon 2004 — the scenes were used to demo Synfig for years to follow, while Synfig itself inherited the logo of Voria.

In an interview to OSnews, published in early 2006, Robert stated:

I decided to open source Synfig because I had reached a point where I relieved that there was no realistic chance of being able to successfully put Synfig on the market. Ultimately I'd rather everyone be able to use Synfig than no one, so I decided to go ahead and release it to the world. It was actually always my intention to open source Synfig if my business failed.

Indeed, after the studio closed, Robert had different options, and one of them was getting some big company interested in Synfig. He spoke to Apple, and they refused, so during summer 2005, he released the code under GPL. Interestingly, two years later Apple hired Robert to work on QuickTime/CoreVideo, then GameKit, then Display Systems.

From the very beginning, Robert chose a rather modest release numbering scheme for the project. The first release of Synfig as a free/libre software was v0.61.00. For the next 9 years, this scheme was maintained, even after Robert left the project in early 2007.

Now Synfig is finally where it should have been years ago: at v1.0.

What's next

According to Konstantin Dmitriev, the next big step for the project is improving rendering performance, which is why the team is now refocusing on OpenGL support.

If you are really curious, there are two Git repositories to follow: Exhibit A is a branch of Synfig where main development work on OpenGL is being done, Exhibit B is a code repository where Ivan Mahonin is doing various related tests. Note, however, that for end-users it's just too early to go knee-deep into unstable code right now.

Synfig 1.0 with Sita character opened

There will be further user interface improvements, but until the whole OpenGL thing is done and out of the way, they are likely to be minor. Mostly it depends on how much busy Yu Chen (main UI code contributor) will be.

Additionally, no crowdfunding campaigns are currently planned. Konstantin explains:

We used to "sell" priorities before, but we can't do it again yet, we only work on OpenGL right now. We could try to raise funds with this particular feature in mind, but that only makes sense once we have a working prototype. It would be risky though: since hardware acceleration on multiple platforms is involved, we expect all sorts of pitfalls, especially on Mac.

Nevertheless, you can still support the project financially by either donating or paying for a training package which will soon be updated to match the changes in v1.0.

It has to be said that while monthly crowdfunding campaigns were ongoing, the team used to be a inch away from failing nearly every time.

Admittedly, the community of animators on Linux isn't all that large to safely secure the sponsoring of the project, and Windows/Mac users have other affordable options, which might explain why commercial-grade showcases of Synfig are a rare beast. Hopefully this is going to change now that v1.0 has been released.

You can download Synfig Studio 1.0 for Linux, Windows, and Mac.

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5 Comments

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  1. Having bone support is fantastic. Synfig may never break into the big commercial animation circles dominated by Toon Boom but it’s certainly catching up to Anime Studio (formerly known as Moho and formerly available on Linux as a native app)

  2. I hope my honest opinion about Synfig doesn’t sound as trolling. Since these 13 years i have trying Synfig, i still think it’s far easy to create animation frame by frame on Inkscape, at least for the essential features i need on an animation editor like Synfig pretends to be. And the 70mb size from the installer makes it seem far bloated for the features it has. Anyway, i think that, as soon we see people seriously involved on animation (like mainstream producers, indie authors that cares a lot about the quality of everything they do, etc.) really demanding better features, it will help a lot on the crowdfunding (and just like happened on Blender, seeing amazing stuff made on Synfig will help the project development a lot!). I always dreamed on seeing a ToomBoom and AnimeStudio “killer” from the software libre side, and one day seeing Synfig as part of it, but seeing that Synfig almost evolved on nothing since 13 years ago (i might be wrong) seems quite demotivating… :S

  3. 13 years is along time to stick with a project.

    Good luck on finishing the software and finding a market for it.

  4. Very easily, the content is really the very best subject about this registry associated concern. We participate in your own findings and can excitedly anticipate the next improvements.

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