SculptGL brings topology sculpting to the Web
Stéphane Ginier started working on a sculpting application called SculptGL. It's a free web app that uses WebGL for accelerated rendering and works in a browser.
For its age the app is increasingly capable. You can try it online at stephaneginier.com/sculptgl/. Currently it has Brush, Inflate, Rotate, Smooth, and Flatten tools, with Negative and Symmetry modes. Subdivision, decimation, uniformisation and adaptive sculpting modes are available (Stéphane explains them on the website).
There are some handy keyboard shortcuts present: ASDW and arrow keys control panning and zoom. 1 through 5 keys toggle tools. N toggles subtraction mode. The second button on a Wacom stylus (Graphire 3 here) is used for rotating the object.
You can also import and export OBJ files. Works just fine with Blender:
There's no pressure sensitivity available, and there are lots of typical sculpting tools missing right now, but for such a young project this is a hell of a proof-of-concept tool.
While first commits on GitHub date back merely to July 7 this year, originally it was a C++ desktop application that Stéphane made as a school project a few months ago:
In terms of the feature set the web app is on par with its C++ predecessor now, so Stéphane is currently planning to work on a grab/pull tool, then there a few possibilities next: camera improvements, the UI, texture support etc.
The source code is available under the MIT License.