Weybec and Blender Institute release Monkaa open movie

Weybec and Blender Institute release Monkaa open movie

Weybec studio released a short open movie about a monkey that gains superpowers for no good reason at all.

The movie, that had been in the works for the past 6 months, was posted yesterday on YouTube, and all project data, as well as tutorials are now available for both Blender Cloud subscribers and people who'd rather buy a DVD.

All the work was done with just free/libre tools, namely, Blender and GIMP. The latter was used for just texturing; this is Monkaa's texture:

Monkaa texture in GIMP

And here's the list of educational content you will get as well:

  • Fur animation tutorial
  • Procedural stone tutorial
  • Smoke tutorial
  • Eye tutorial
  • Electric bolt tutorial
  • Making of jungle environment

Weybec is a new Mumbai-based studio co-founded by Blender community's darling Pratik Solanka who's beyond many other things is know as art director on upcoming Blender-made feature film called 'Naughty 5' (see an insightful interview about the project posted at Animation Supplement).

There hasn't been much news about 'Naughty 5', so we asked Pratik, and here's what he replied:

Right now Vivify's production of the 'Naughty 5' movie is almost complete, and it's out for sound design and other non-production stuff. As of now we took a little break from Vivify and started Weybec, and at the moment we are working on next project's story line.

The work on Monkaa was directly sponsored by Blender Institute. For .blend files, textures, and other project data, as well as tutorials head over to Blender Cloud (subscription required) or Blender Foundation's e-shop.

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3 Responses. Comments closed for this entry.

  1. I’m sad but open movies by the Blender institute are well behind the state of the art in terms of almost any metric: models, animation, texturing, illumination, special effects, etc., etc., etc. are always terribly lacking, compared with almost anything out there made by professional studios.

    It’s hard to judge the quality of Blender by these examples. Also and AFAIK, it’s VERY hard to get professional studios to use Blender. I don’t know exactly why this happens, but I’m about to get a job in one of those professional studios. I’ll try to understand what’s wrong with Blender so that no one wants to work with it professionally.

  2. Alexandre Prokoudine 26 October 2014 at 1:52 pm


    Where is this “noone” generalization coming from? :) After, all, people use Blender to do commercials for big brands.

  3. Well, “people” is just another generalization… :-) Unfortunately, most studios opt for Maya, 3DStudio, Softimage (now dying), etc. Let me insist: it’s VERY hard to find studios using Blender.

    There’s a reason for that and animations produced, funded, promoted, sponsored or whatever by the Blender Foundation are far from helping with Blender’s popularity because they’re simply not up to the current state of the art, like the one shown here.