Mitsuba 0.2.0 released with experimental Blender 2.5 support

Second version of a new physically correct rendering framework Mitsuba is out. 

The interesting thing about Mitsuba is that it combines both biased and unbiased techniques, as well as various approaches to photon mapping.

A list of changes is rather large, here are the presumably most important bits:

  • a better COLLADA importer, a newly added PLY importer;
  • experimental support for Blender 2.5, requires Blender from SVN;
  • offset and scaling controls for UV mapping were added;
  • work on hair rendering has been started: a bunch of hair can be rendered already, but no specific scattering algorithms are employed yet;
  • some materials and textures were reimplemented in GLSL, so they can now be used in the interactive preview.

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