Mitsuba 0.2.0 released with experimental Blender 2.5 support
Second version of a new physically correct rendering framework Mitsuba is out.
The interesting thing about Mitsuba is that it combines both biased and unbiased techniques, as well as various approaches to photon mapping.
A list of changes is rather large, here are the presumably most important bits:
- a better COLLADA importer, a newly added PLY importer;
- experimental support for Blender 2.5, requires Blender from SVN;
- offset and scaling controls for UV mapping were added;
- work on hair rendering has been started: a bunch of hair can be rendered already, but no specific scattering algorithms are employed yet;
- some materials and textures were reimplemented in GLSL, so they can now be used in the interactive preview.
- 3Delight exporter for Blender updated to feature new global illumination method
- Mitsuba 0.3.0 released with new sun/sky model and other improvements
- CGRU v1.5 released with more sophisticated support for Houdini
- LuxRender 0.8 released with new features and GPU rendering
- New "Secret Spaces" competition from LuxRender


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