Fragmentarium 0.9 released with improvements and updated samples library

Fragmentarium 0.9 released with improvements and updated samples library

Earlier this week Mikael Hvidtfeldt Christensen released an update of his awesome app called Fragmentarium that helps exploring the multi-layered world of 3D generative art.

Fragmentarium was heavily inspired by Adobe's Pixel Bender, but relies on GLSL and allows modular development via reuse of other code fragments. This version is the first update since March 2011.

There are no big features in this release except the new high resolution output dialog and locking of parameters (to improve rendering speed), but there are quite a few improvements and, what's even more interesting, there's a lot of additions to the library of fragments — pieces of code that generate the graphics.

Here is e.g. a mandelulb with negative power rendered by Mikael:

mandelulb with negative power

Builds for Windows and Mac are available, Linux users still have to compile source code.

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