Fragmentarium 0.8.0 adds new fractal types, simple animation and more raytracer features
Mikael H. Christensen released a new version of his excellent app called Fragmentarium — a free GPU based explorer of fractals and generative systems.
Changes in the bew version touch almost every aspect of the application:
- The 3D camera has been rewritten. Now it is a “first-person”, pinhole camera that can be controlled using a mouse and a keyboard. Camera view can now be saved together with other settings.
- A picture can be rendered in an arbitrary resolution now thanks to newly introduced tile based rendering.
- Preview is now possible: Fragmentarium will render to FBO with lower resolution.
- In addition to preview of the whole picture a tile preview was added for previewing part of high-resolution images.
- A simple experimental animation controller was added (without keyframes just yet).
- Presets can be stored now.
- New fractals: QuaternionMandelbrot4D, Ducks, NewMenger.
- The improved raytracer now features dithering, fog and new coloring schemes.
Here is e.g. a Quaternion Mandelbrot 4D fractal with Reflection:
And here is an animated morph of a perturbated Menger 4D, created by Mikael as well:
Fragmentarium is available for Windows and Mac and can be built on Linux from source code.



No Opinions
Leave a comment