Cinepaint resurrected, v1.0 released
Here in the northern hemisphere saying that hell froze over doesn't make the desired effect around December. Nevertheless Cinepaint 1.0 has just been released.
The application is an old fork of GIMP that was patched to work with 16bit and 32bit float per color channel precision. Initially the project, previously known as FilmGIMP, was worked on by three developers from Rhythm & Hues (who also started the GEGL project). Eventually they left, and FilmGIMP was later picked by a new team. That team renamed the application to Cinepaint, tried to maintain the existing code, failed and subsequently dissolved.
Until yesterday there had been no releases since 2008, and no formal source code releases since 2007, so you probably get the idea what hell and frost have to do with this :)
The official announcement doesn't mention any changes apart from fixes in the build system, and a quick comparison of the source code against Kai-Uwe's private fork reveals that none of his latest changes (if any at all) have been used in the upstream Cinepaint project.
Robin actually posted a call for developers, but so far nobody turned up. The fact is that graphics software is somewhat special in terms of knowledge. You just don't get thousands of hi-end graphics editors, whereas something like mobile development is far more accessible and presumably relies on less scientific work.
Feature-wise Cinepaint 1.0 is still the old GIMP from early 2000s which means that you get high bit depth precision, flipbook and color management on top of a rather limited toolbox and aging user interface. A somewhat relaxing detail is that both Gutenprint and UFRaw support Cinepaint.
So far only source code is available, no builds of Cinepaint 1.0 for Windows and Mac are ready.