Cinepaint resurrected, v1.0 released

Cinepaint resurrected, v1.0 released

Here in the northern hemisphere saying that hell froze over doesn't make the desired effect around December. Nevertheless Cinepaint 1.0 has just been released.

The application is an old fork of GIMP that was patched to work with 16bit and 32bit float per color channel precision. Initially the project, previously known as FilmGIMP, was worked on by three developers from Rhythm & Hues (who also started the GEGL project). Eventually they left, and FilmGIMP was later picked by a new team. That team renamed the application to Cinepaint, tried to maintain the existing code, failed and subsequently dissolved.

Until yesterday there had been no releases since 2008, and no formal source code releases since 2007, so you probably get the idea what hell and frost have to do with this :)

The official announcement doesn't mention any changes apart from fixes in the build system, and a quick comparison of the source code against Kai-Uwe's private fork reveals that none of his latest changes (if any at all) have been used in the upstream Cinepaint project.

Robin actually posted a call for developers, but so far nobody turned up. The fact is that graphics software is somewhat special in terms of knowledge. You just don't get thousands of hi-end graphics editors, whereas something like mobile development is far more accessible and presumably relies on less scientific work.

Feature-wise Cinepaint 1.0 is still the old GIMP from early 2000s which means that you get high bit depth precision, flipbook and color management on top of a rather limited toolbox and aging user interface. A somewhat relaxing detail is that both Gutenprint and UFRaw support Cinepaint.

So far only source code is available, no builds of Cinepaint 1.0 for Windows and Mac are ready.

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7 Responses. Comments closed for this entry.

  1. UnconventionalT 30 November 2011 at 3:01 pm

    Well that’s…. fascinating. Let’s see if it builds. I wonder what sparked the update?

  2. Alexandre Prokoudine 30 November 2011 at 3:04 pm

    Dunno what sparked it. Maybe it’s the way a new release had been promised for years and never delivered.

  3. Not sure if it’s really worth pursuing at this point. I’d suggest just helping to improve Gimp or Krita instead.
    But then again developers are also ‘libre’ to work on whatever project they want! ^_^
    So congrats to everyone involved in the 1.0 release!

  4. @slug exactly my thoughts. I choose Krita for my part as I feel it´s is dedicated and on spot. Now I am on the way with my first direct commit steps there :-)

  5. I think Krita is a great choice! So far it’s the closest thing linux has to a tool comparable to Photoshop. Congratulation on your first commit!

  6. UnconventionalT 02 December 2011 at 8:52 pm

    But CinePaint isn’t trying to be like photoshop, it’s aimed at film producers…

  7. I am pretty aware of what Cinepaint used to be. ( )
    I’ve worked in Film for a while. Krita is more catered to our market than Cinepaint ever will be. It has native 32 bit support and recently Boudewijn Rempt implemented Sony Imagework’s OpenColorIO in about 2 days after I had simply suggested it on the dev list. Their response time and community is amazing.