Bullet 2.79 released, SIGGRAPH course published
After several months of work the team behind Bullet, a 3D game multiphysics library, released a new version with bugfixes and a couple of new features.
The main new thing is new convex decomposition method based on the HACD library created by Khaled Mamou. The integration into Bullet was done by Sujeon Kim. The other feature is a newly added premake build system that fixes CMake's imperfection on Windows. Downloads page is here.
The team also published slides from their SIGGRAPH 2011 course "Destruction and Dynamics for Film and Game Production". The course was given by professionals from AMD, Dreamworks Animation, Disney Interactive Studios, ILM and Art Institute of Las Vegas.