Blender gets Unicode text input
Since revision 41146 the development version of Blender supports Unicode text input.
What it boils down to is that you mostly don't need dirty tricks to get something like cyrillic characters into 3D text objects anymore. Here is a quick demo:
All you need is a build of Blender from trunk and some fonts that have extensive Unicode coverage. This won't work for some complex scripts yet, but it looks like this is on radar already. Support for OpenType features such a ligatures and ending variants is missing as well for now (the Lobster font in the video make it quite clear).
The feature currently doesn't work on Mac. Presumably this will be part of 2.61 planned for December 2011. Kudos to Campbell and the team for finally fixing this!
Was it useful? There's more:
- Interview with Thomas Krijnen on IfcOpenShell, Blender and architecture
- Interview with Sintel's art director David Revoy
- 3Delight exporter for Blender updated to feature new global illumination method
- Customized MyPaint gains animation for a new open movie project
- Recast & Detour project getting ready for Blender 2.60