Blender 2.63 gets BMesh, 2.64 to get new compositor
The news travel far and wide: Blender finally got BMesh last week after 5 years of development.
What's so great about this new mesh system? Simply put, it's N-sided polygons that make creating and editing meshes far more flexible and enjoyable.
In terms of actual features it means:
- rewrite of the Knife tool that cuts faces;
- return of the Bevel tool that allows doing things like rounding corners;
- introduction of the Dissolve tool that nicely removes faces, vertices and edges without messing up topologies;
- even more features, check out the full list.
Cycles got a panoramic camera support, float precision textures, render layer mask layers, a shadow render pass, ambient occlusion and more new features.
Johnathan Williamson of CG Cookie posted a three-parts screencast that starts with BMesh, continues with Cycles and reviews other new features. Make sure to download the new version of Blender and check those videos out!
Jeroen's project was first demoed during Blender conference in late 2010 and few months later got into an active development phase thanks to crowdfunding. In September 2011 Blender Foundation announced that it starts giving grants to developers of most critical features and chose Jeroen to be one of them.
Anyway, now that BMesh is an official part of Blender, the cosmic harmony demands its restoration through release of GEGL-based GIMP as well as Ardour 3 with MIDI tracks. And that's at the very least.