Blender 2.62 released

Blender 2.62 released

Blender Foundation has just released Blender v2.62, another major milestone in the new development cycle that features improvements in multiple critical areas.

All heads these days turn towards Blender Cycles which is only to be expected. With this version the new hardware-accelerated rendering engine got rendering on multiple GPUs, support for render layers and passes, environment map sampling, BVH caching. Several nodes (Normal, Gamma and Brightness/Contrast) got ported to Cycles as well.

Object tracking was added to make reconstruction of animation and transformations of tracked objects in a scene. Here is a digital makeup test:

Some additional love was given to the track preview widget, curves view, and the movie clip editor.

The next stop is UV tools: unwrapping now accounts for area and position of vertices after subsurfing, the improved Stitch tool with preview, stitchability color indication and autosnap/autorotate.

There's also a new operator that recalculates the mesh seams from the current layout of UVs. Finally, sculpting works on UVs now as well just like you know it.

Sculpting UVs in Blender 2.62

Some of the UV tools new in 2.62 were demoed in this video:

The boolean modifier was rewritten to use the Carve library which amounts to faster processing and cleaner output. This page explains some specific behavior changes you might like to know.

Speaking of meshes, Blender 2.62 also got a remesh modifier for creating new mesh topology from an input surface. The basic modes available are: Blocks, Smooth and Sharp.

Remesh modifier modes

The work is based on "Dual Contouring of Hermite Data" paper by Dr. Tao Ju and was done by Blender superhero Nicholas Bishop. Here is one of his early videos.

Other changes include, but are not limited to: more polished UI in Blender Game Engine, Second Life compatibility in the COLLADA filter, 16 bit float textures, numerous improvement in dynamic paint, editing UTF-8 text in the Text editor etc.

Images and render settings now also have a Color Unpremultiply options that enables working on color without alpha channel multiplied in.

All the downloads are listed here. Pictures are courtesy by Blender wiki.

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  1. The digital make up is so cool the only thing I am a complete beginner, so it’s hard to understand all the details for now.

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