Blender 2.56 is out
New beta version of Blender, a popular 3D modeling and animation package, has just been released with many bugfixes.
This is mostly a bugfix release: thanks to tirelesswork of the team over 440 bugs have been fixed since the previous beta version (2.55).
Some changes were made to Python API as well, so make sure you run “Help > FCurve/Driver 2.54 fix” menu item for your pre-2.54 files.
You can download the new version here.
- Interview with Thomas Krijnen on IfcOpenShell, Blender and architecture
- Interview with Sintel's art director David Revoy
- 3Delight exporter for Blender updated to feature new global illumination method
- Customized MyPaint gains animation for a new open movie project
- Recast & Detour project getting ready for Blender 2.60


It is worth to mention that Blender 2.56, the same as previous 2.5x releases, is a development version.
This is still beta state being stabilized. The stable release will be Blender 2.6
Anyway, even though it’s not the official stable release yet, it’s stable enough to work with it and most of the regular Blender users have already switched to 2.5x.
Yep. In fact, you hardly ever find new tutorials referring to 2.49 these days. Even some books cover 2.5x already.