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GIMP Magazine #1: call for content

GIMP Magazine #1: call for content

With BlenderArt, LGMag and Code:Free magazines around would you be surprised if someone started a dedicated GIMP Magazine? And that's what happened.

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Libre Graphics Magazine 1.3 is out

Libre Graphics Magazine 1.3 is out

Libre Graphics Magazine folks have just released a new issue of their quarterly magazine on design, free software and the wild things beyond. The main theme this time is "Collaboration, collaboratively".

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BlenderArt #34 — “Rigs, Addons and More”

New issue of BlenderArt e-zine is out. Main topic of the new one is rigging and various addons for Blender.

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BlenderArt magazine #33 out

New issue if BlenderArt magazine is out. The team tried to give the lack of theme a funny name and came up with "Everything but the Kitchen Sink", then ended up receving threats of just being sent just sinks :)

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Libre Graphics Magazine 1.2 is finally out

Ginger Coons, Ana Carvalho and Ricardo Lafuente released second issue of Libre Graphics Magazine.

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Libre Graphics Magazine 1.2 call for content

The Libre Graphics Magazine team sends a call for content submission. The topic of #2 is "Use Cases and Affordances". Submissions for this issue are due by 11:59PM EST, 15 January, 2011.

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Libre Graphics Magazine #1 — “First Encounters. Taking Flight.”

The idea to create a magazine on free graphics software using the very same software was first articulated at Libre Graphics World 2006 in Lyon. This spring shortly before LGM2010 Ana Carvalho, Ginger Coons and Ricardo Lafuente cooked up a pilot issue.

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Libre Graphics Magazine 1.1 call for content

Following release of #0 in May this year during LGM the team behind Libre Graphics Magazine is planning to proceed with further issues, in both PDF and printed (for special occasions) form. And thus the team is seeking submissions for its first numbered issue.

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Code:Free #3

chrisdesign released a new issues of Code:Free, is a young magazine that contains just illustrations created with free software. Check out #3 .

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